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{\*\generator Msftedit 5.41.21.2509;}\viewkind4\uc1\pard\nowidctlpar\f0\fs20  \b Fleaflicker $25 H2H LeagueSafe\par
\b0  100% Payout League\par
 1st $125  / 2nd $75 / 3rd $25 / Highest points Regular Season $25\par
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 \b Email Draft  20 hr manual timer. If you do not pick in 20hrs I will pick the next highest rated player in the fleaflicker predraft rankings.\b0\par
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\b Rosters\par
\b0 Roster Requirements 2 QB, 2 RB, 3 WR, 1 RB/WR, 1 TE, 1 K, 1 TM \par
Totals 17: 11 Starters, 6 Bench, +1 IR \par
\b If Fleaflicker allows you to put a player on IR Then it is allowed even if they are no longer hurt. Fleaflicker is slow at updating injuries.\par
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\b Tiebreakers\par
\b0 Individual Game Tiebreakers Most total starter Combined TDs\par
Highest individual starter score\par
Higher bench points total\par
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Break Regular Season Ties Yes \par
Power & Playoff Rank Tiebreakers Best head-to-head record\par
Best division record (same division only)\par
Most average points/game\par
Hardest schedule (record)\par
Hardest schedule (points)\par
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 \b Transaction Rules\par
\b0 Add/Drop Deadline None \par
Trading Deadline Week 10 Tue 11/9 \par
Trade Review Period 48 Hours ( League Vote ) \b League Vote i dont controll it so dont cry to me if your trade is vetoed.\par
\b0 Enforce Roster Minimums Yes \par
Prevent Cuts After Game Start Yes \par
Who is Placed on Waivers Dropped players AND all free agents after game start  \par
How Are Claims Resolved Blind Bid Auction ($1000 given to each team)\par
Time on Waivers After Drop 24 Hours \par
Lock Recently Added Yes \par
Process Game-Start Waivers On Wednesday \par
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\b Miscellaneous\par
\b0 Type Redraft \par
Membership Private \par
Playoffs 6 Teams; Weeks: 14-16 Tue 11/30-Mon 12/20, 2 byes (no re-seeding) \par
Lineup Locking At game start \par
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\b Passing \par
\b0 Rule Apply To \par
1 point for every 25 Passing Yards (0.04 per)  \par
2 extra points when total Passing Yards is greater than or equal to 325  \par
3 extra points when total Passing Yards is greater than or equal to 350 \par
4 extra points when total Passing Yards is greater than or equal to 400 \par
2 points for every 2 Pt Conversion Passing  \par
6 points for every Passing TD  \par
4 extra points for every Passing TD of 80 or more yards \par
2 extra points for every Passing TD between 40 and 79 yards (inclusive)  \par
-2 points for every Interception  \par
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\b Rushing \par
\b0 1 point for every 10 Rushing Yards (0.1 per)  \par
2 extra points when total Rushing Yards is greater than or equal to 125 \par
3 extra points when total Rushing Yards is greater than or equal to 150 \par
2 points for every 2 Pt Conversion Rushing  \par
6 points for every Rushing TD  \par
4 extra points for every Rushing TD of 80 or more yards  \par
2 extra points for every Rushing TD between 40 and 79 yards (inclusive)  \par
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\b Receiving \par
\b0 1 point for every Catch  \par
2 extra points when total Catches is greater than or equal to 9  \par
1 point for every 10 Receiving Yards (0.1 per)  \par
2 extra points when total Receiving Yards is greater than or equal to 125  \par
3 extra points when total Receiving Yards is greater than or equal to 150 \par
2 points for every 2 Pt Conversion Receiving  \par
6 points for every Receiving TD  \par
4 extra points for every Receiving TD of 80 or more yards  \par
2 extra points for every Receiving TD between 40 and 79 yards (inclusive)  \par
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\b Kicking \par
\b0 3 points for every FG Made  \par
3 extra points for every FG of 60 or more yards  \par
1 extra point for every FG between 40 and 49 yards (inclusive)  \par
2 extra points for every FG between 50 and 59 yards (inclusive)  \par
1 point for every XP  \par
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\b Returning \par
\b0 1 point for every 25 Kick Return Yards (0.04 per)  \par
6 points for every Kick Return TD  TM\par
1 point for every 25 Punt Return Yards (0.04 per)  \par
6 points for every Punt Return TD  TM\par
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\b Other \par
\b0 -2 points for every Fumble Lost \par
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\b Defense \par
\b0 2 points for every Interception TM \par
1 point for every Sack TM \par
2 points for every Fumble Recovered TM \par
2 points for every Safety TM \par
6 points for every Defensive TD TM \par
10 extra points when total Points Allowed is exactly 0 TM \par
8 extra points when total Points Allowed is between 1 and 6 (inclusive) TM \par
6 extra points when total Points Allowed is between 7 and 13 (inclusive) TM \par
4 extra points when total Points Allowed is between 14 and 20 (inclusive) TM \par
2 extra points when total Points Allowed is between 21 and 27 (inclusive) TM \par
-2 extra points when total Points Allowed is between 28 and 34 (inclusive) TM \par
-4 extra points when total Points Allowed is between 35 and 80 (inclusive) TM \par
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 \b Use Decimals Yes \par
Positive Values Only No \par
 TM is the DEFense\par
 Trading of Draft Picks is not allowed !\par
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